After the murder of a tapir in the forest by unscrupulous hunters, the angry shaman evokes the sleeping spirits of the forest. The shaman receives the mission of choosing new guardians for the forest, for this receives the aid of a mascot, the Gralha. At a city school, children are chosen to assist in this mission: Take care of humanity and the environment. Guided by the shaman and guided by the spirit of the tree, they will fight against the ills of society and other powerful soruces. This is a project dedicated to social and educational envionmental causes, transforming differences into coexistence. This is an engaging adventure that brings Brazilian folklore back to the popular imagination.
After the murder of a tapir in the forest by unscrupulous hunters, the angry shaman evokes the sleeping spirits of the forest. The shaman receives the mission of choosing new guardians for the forest, for this receives the aid of a mascot, the Gralha. At a city school, children are chosen to assist in this mission: Take care of humanity and the environment. Guided by the shaman and guided by the spirit of the tree, they will fight against the ills of society and other powerful soruces. This is a project dedicated to social and educational envionmental causes, transforming differences into coexistence. This is an engaging adventure that brings Brazilian folklore back to the popular imagination.